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made background screen darkening consistent and optional
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@@ -2745,7 +2745,7 @@ EX void random_fog() {
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EX void menu() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("volumetric raycasting"));
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if(!cheater) {
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@@ -2797,7 +2797,7 @@ EX }
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EX void configure() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("raycasting configuration"));
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dialog::addBoolItem(XLAT("available in current geometry"), available(), 0);
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