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https://github.com/zenorogue/hyperrogue.git
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made background screen darkening consistent and optional
This commit is contained in:
12
racing.cpp
12
racing.cpp
@@ -918,8 +918,8 @@ EX void load_official_track() {
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}
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void track_chooser(bool official) {
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cmode = 0;
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gamescreen(2);
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cmode = sm::NOSCR;
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gamescreen();
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dialog::init(XLAT(official ? "Official tracks" : "Generate a racing track"));
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map<char, eLand> landmap;
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@@ -959,7 +959,7 @@ void track_chooser(bool official) {
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void race_projection() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(1);
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gamescreen();
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dialog::init(XLAT("racing projections"));
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@@ -1065,7 +1065,8 @@ void race_projection() {
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#if MAXMDIM >= 4
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EX void thurston_racing() {
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gamescreen(1);
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cmode = sm::NOSCR;
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gamescreen();
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dialog::init(XLAT("racing in Thurston geometries"));
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dialog::addBreak(100);
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@@ -1119,7 +1120,8 @@ void race_projection() {
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void raceconfigurer() {
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gamescreen(1);
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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dialog::init(XLAT("Racing"));
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