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made background screen darkening consistent and optional
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4
quit.cpp
4
quit.cpp
@@ -315,8 +315,8 @@ eLand nextHyperstone() {
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EX void showGameMenu() {
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cmode = sm::DOTOUR | sm::MISSION | sm::CENTER;
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gamescreen(1); drawStats();
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cmode = sm::DOTOUR | sm::MISSION | sm::CENTER | sm::MAYDARK | sm::SIDE;
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gamescreen(); drawStats();
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getcstat = SDLK_ESCAPE;
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dialog::init(
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