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made background screen darkening consistent and optional
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@@ -393,8 +393,8 @@ struct shmup_configurer {
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void operator()() {
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#if CAP_SDL
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cmode = sm::SHMUPCONFIG;
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gamescreen(3);
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cmode = sm::SHMUPCONFIG | sm::SIDE | sm::DARKEN;
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gamescreen();
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dialog::init(XLAT("keyboard & joysticks"));
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bool haveconfig = shmup::on || players > 1 || multi::alwaysuse;
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@@ -503,7 +503,8 @@ EX void configure() {
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}
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EX void showConfigureMultiplayer() {
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gamescreen(1);
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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dialog::init("multiplayer");
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for(int i=1; i <= MAXPLAYER; i++) {
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