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made background screen darkening consistent and optional
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@@ -868,7 +868,7 @@ bool too_small_euclidean() {
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void show_gridmaker() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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gamescreen();
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dialog::init(XLAT("irregular grid"));
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dialog::addSelItem(XLAT("density"), fts(density), 'd');
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dialog::add_action([] {
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