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made background screen darkening consistent and optional
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@@ -490,10 +490,10 @@ EX namespace inv {
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if(remaining[itOrbSword]) items[itOrbSword]++;
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if(remaining[itOrbSword2]) items[itOrbSword2]++;
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gamescreen(2);
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cmode = sm::CENTER | sm::DARKEN;
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gamescreen();
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if(remaining[itOrbSword]) items[itOrbSword]--;
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if(remaining[itOrbSword2]) items[itOrbSword2]--;
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cmode = sm::CENTER;
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orbcoord.clear();
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for(int y=-3; y<=3; y++) for(int x=-5; x<=5; x++) if(x+y<=6 && x+y >= -6 && (x||y))
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