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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-11-17 06:07:12 +00:00

made background screen darkening consistent and optional

This commit is contained in:
Zeno Rogue
2022-07-05 11:51:06 +02:00
parent b3a394c266
commit 75f58766a2
39 changed files with 170 additions and 129 deletions

View File

@@ -40,7 +40,8 @@ string euchelp =
#if CAP_FIELD
void showQuotientConfig() {
using namespace fieldpattern;
gamescreen(2);
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("field quotient"));
fgeomextra& gxcur = fgeomextras[current_extra];
for(int i=0; i<isize(fgeomextras); i++) {
@@ -102,7 +103,8 @@ void showQuotientConfig() {
auto& cfp = currfp;
auto triplets = cfp.find_triplets();
pushScreen([triplets] {
gamescreen(2);
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("alternate manifolds"));
int id = 0;
for(auto t: triplets) {
@@ -153,7 +155,7 @@ string validclasses[4] = {" (X)", " (½)", "", " (!)"};
EX void ge_land_selection() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
gamescreen();
if(cheater) for(int i=0; i<landtypes; i++) landvisited[i] = true;
@@ -275,7 +277,7 @@ EX vector<geometry_filter*> available_filters = { &gf_hyperbolic, &gf_spherical,
void ge_select_filter() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(2);
gamescreen();
dialog::init(XLAT("geometries"));
@@ -365,7 +367,7 @@ bool same_tiling(eGeometry g2) {
void ge_select_tiling() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
gamescreen();
if(!current_filter) { popScreen(); return; }
dialog::init();
@@ -447,7 +449,8 @@ EX string dim_name() {
EX void showQuotientConfig3() {
using namespace fieldpattern;
gamescreen(2);
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("field quotient"));
auto& ds = discoveries[cginf.tiling_name];
@@ -546,7 +549,7 @@ EX string geometry_name() {
EX void select_quotient_screen() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
gamescreen();
dialog::init(XLAT("quotient spaces in ") + ginf[geometry].tiling_name);
char key = 'a';
@@ -932,7 +935,7 @@ EX void showEuclideanMenu() {
// for(int i=2; i<lt; i++) landvisited[i] = true;
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
gamescreen();
dialog::init(XLAT("experiment with geometry"));