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made background screen darkening consistent and optional
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@@ -882,7 +882,7 @@ EX namespace euc {
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auto& T_edit = eu_edit.user_axes;
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auto& twisted_edit = eu_edit.twisted;
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cmode = sm::SIDE | sm::MAYDARK | sm::TORUSCONFIG;
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gamescreen(1);
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gamescreen();
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dialog::init(XLAT("Euclidean quotient spaces"));
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for(int y=0; y<dim+1; y++)
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