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try harder to fit editor menu on the screen
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@ -719,6 +719,10 @@ EX namespace dialog {
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dwidth = vid.xres - vid.yres;
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dcenter = vid.xres - dwidth / 2;
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}
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else if(cmode & sm::DIALOG_OFFMAP) {
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dwidth = vid.xres / 3;
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dcenter = vid.xres * 5 / 6;
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}
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measure();
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@ -5574,6 +5574,8 @@ EX void calcparam() {
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if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN) && ok)
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current_display->sidescreen = true;
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#endif
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if((cmode & sm::DIALOG_OFFMAP) && !centered_menus && vid.xres > vid.yres * 11/10)
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current_display->sidescreen = true;
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if(current_display->sidescreen) cd->xcenter = vid.yres/2;
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}
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@ -5863,7 +5865,7 @@ namespace sm {
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static constexpr int CENTER = 1024;
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static constexpr int ZOOMABLE = 4096;
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static constexpr int TORUSCONFIG = 8192;
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static constexpr int MAYDARK = 16384;
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static constexpr int MAYDARK = 16384; // use together with SIDE; if the screen is not wide or centered_menus is set, it will disable SIDE and instead darken the screen
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static constexpr int DIALOG_STRICT_X = 32768; // do not interpret dialog clicks outside of the X region
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static constexpr int EXPANSION = (1<<16);
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static constexpr int HEXEDIT = (1<<17);
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@ -5878,6 +5880,7 @@ namespace sm {
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static constexpr int EDIT_INSIDE_WALLS = (1<<26); // mouseover targets inside walls
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static constexpr int DIALOG_WIDE = (1<<27); // make dialogs wide
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static constexpr int MOUSEAIM = (1<<28); // mouse aiming active here
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static constexpr int DIALOG_OFFMAP = (1<<29); // try hard to keep dialogs off the map
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}
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#endif
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@ -1615,7 +1615,7 @@ EX namespace mapeditor {
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EX void showMapEditor() {
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cmode = sm::MAP | sm::PANNING;
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if(show_menu) cmode |= sm::SIDE;
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if(show_menu) cmode |= sm::DIALOG_OFFMAP;
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if(building_mode) {
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if(anyshiftclick) cmode |= sm::EDIT_INSIDE_WALLS;
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else cmode |= sm::EDIT_BEFORE_WALLS;
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