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	ads-game:: adjust resource positioning to model
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		| @@ -35,8 +35,10 @@ void display(int id, int y, ld val, ld maxv, ld tank, ld unit) { | ||||
|   auto& shape = rsrc_shape[id][0]; | ||||
|   int N = isize(shape); | ||||
|    | ||||
|   ld ctr = current_display->ycenter - current_display->radius + 20 * y; | ||||
|   ld sta = current_display->xcenter - current_display->radius + 20; | ||||
|   ld ctr = max<ld>(20*y+10, current_display->ycenter - current_display->radius + 20 * y); | ||||
|   ld sta = max<ld>(20, current_display->xcenter - current_display->radius + 20); | ||||
|    | ||||
|   if(pmodel != mdDisk) ctr = 20*y+10, sta = 20; | ||||
|    | ||||
|   for(int i=0; i<N; i+=2) curvepoint(atscreenpos(sta - 10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0); | ||||
|   curvedata.push_back(curvedata[curvestart]); | ||||
|   | ||||
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