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2d3d:: shapes such as shFloor are now full
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10
geometry.cpp
10
geometry.cpp
@@ -176,15 +176,15 @@ void precalc() {
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zhexf = BITRUNCATED ? hexf : crossf* .55;
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if(WDIM == 3) zhexf *= geom3::creature_scale;
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floorrad0 = hexvdist* 0.92;
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floorrad1 = rhexf * 0.94;
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floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
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floorrad1 = rhexf * (GDIM == 3 ? 1 : 0.94);
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if(euclid4) {
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if(!BITRUNCATED)
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floorrad0 = floorrad1 = rhexf * .94;
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floorrad0 = floorrad1 = rhexf * (GDIM == 3 ? 1 : .94);
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else
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floorrad0 = hexvdist * .9,
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floorrad1 = rhexf * .8;
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floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9),
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floorrad1 = rhexf * (GDIM == 3 ? 1 : .8);
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}
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set_sibling_limit();
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