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2d3d:: shapes such as shFloor are now full

This commit is contained in:
Zeno Rogue
2019-05-09 01:40:29 +02:00
parent 450739b133
commit 757a154399
2 changed files with 7 additions and 7 deletions

View File

@@ -176,15 +176,15 @@ void precalc() {
zhexf = BITRUNCATED ? hexf : crossf* .55;
if(WDIM == 3) zhexf *= geom3::creature_scale;
floorrad0 = hexvdist* 0.92;
floorrad1 = rhexf * 0.94;
floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
floorrad1 = rhexf * (GDIM == 3 ? 1 : 0.94);
if(euclid4) {
if(!BITRUNCATED)
floorrad0 = floorrad1 = rhexf * .94;
floorrad0 = floorrad1 = rhexf * (GDIM == 3 ? 1 : .94);
else
floorrad0 = hexvdist * .9,
floorrad1 = rhexf * .8;
floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9),
floorrad1 = rhexf * (GDIM == 3 ? 1 : .8);
}
set_sibling_limit();