mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 06:27:17 +00:00
spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping
This commit is contained in:
parent
831991d87e
commit
75247f9271
@ -2987,7 +2987,9 @@ void celldrawer::draw() {
|
||||
ld footphase;
|
||||
applyAnimation(c, Vthrow, footphase, LAYER_THROW);
|
||||
eItem it = animations[LAYER_THROW][c].thrown_item;
|
||||
drawItemType(it, c, Vthrow, iinf[it].color, 0, false);
|
||||
if(it) drawItemType(it, c, Vthrow, iinf[it].color, 0, false);
|
||||
eMonster mo = animations[LAYER_THROW][c].thrown_monster;
|
||||
if(mo) drawMonsterType(mo, c, Vthrow, minf[mo].color, 0, minf[mo].color);
|
||||
}
|
||||
|
||||
#if CAP_TEXTURE
|
||||
|
@ -1472,6 +1472,7 @@ EX namespace mirror {
|
||||
}
|
||||
c->monst = moNone;
|
||||
}
|
||||
if(!fwd) animateCorrectAttack(movei(cw2+wstep), LAYER_SMALL, moMimic);
|
||||
if(c2->wall == waBigTree)
|
||||
c2->wall = waSmallTree;
|
||||
else if(c2->wall == waSmallTree)
|
||||
|
17
graph.cpp
17
graph.cpp
@ -1710,6 +1710,11 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
|
||||
return true;
|
||||
|
||||
case moBullet:
|
||||
if(getcs().charid >= 10) {
|
||||
ShadowV(V, cgi.shKnife);
|
||||
queuepoly(VBODY, cgi.shMissile, getcs().swordcolor);
|
||||
return true;
|
||||
}
|
||||
ShadowV(V, cgi.shKnife);
|
||||
queuepoly(VBODY * spin270(), cgi.shKnife, getcs().swordcolor);
|
||||
return true;
|
||||
@ -6102,6 +6107,7 @@ struct animation {
|
||||
transmatrix attackat;
|
||||
bool mirrored;
|
||||
eItem thrown_item; /** for thrown items */
|
||||
eMonster thrown_monster; /** for thrown monsters */
|
||||
};
|
||||
|
||||
// we need separate animation layers for Orb of Domination and Tentacle+Ghost,
|
||||
@ -6153,7 +6159,7 @@ EX void animateMovement(const movei& m, int layer) {
|
||||
a.mirrored = !a.mirrored;
|
||||
}
|
||||
|
||||
EX void animate_item_throw(cell *from, cell *to, eItem it) {
|
||||
EX void animate_item_throw(cell *from, cell *to, eItem it, eMonster mo IS(moNone)) {
|
||||
|
||||
bool steps = false;
|
||||
again:
|
||||
@ -6169,6 +6175,7 @@ EX void animate_item_throw(cell *from, cell *to, eItem it) {
|
||||
if(steps) {
|
||||
animation& a = animations[LAYER_THROW][to];
|
||||
a.thrown_item = it;
|
||||
a.thrown_monster = mo;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6188,6 +6195,14 @@ EX void animateAttack(const movei& m, int layer) {
|
||||
animateAttackOrHug(m, layer, 1, 1/3., 0);
|
||||
}
|
||||
|
||||
EX void animateCorrectAttack(const movei& m, int layer, eMonster who) {
|
||||
if(among(who, moPlayer, moMimic, moIllusion, moShadow) && getcs().charid >= 10) {
|
||||
animate_item_throw(m.s, m.t, itNone, moBullet);
|
||||
return;
|
||||
}
|
||||
animateAttackOrHug(m, layer, 1, 1/3., 0);
|
||||
}
|
||||
|
||||
EX void animateHug(const movei& m, int layer) {
|
||||
animateAttackOrHug(m, layer, 3, 0.5, -0.0713828 * cgi.scalefactor);
|
||||
}
|
||||
|
@ -742,7 +742,7 @@ EX cell *moveNormal(cell *c, flagtype mf) {
|
||||
}
|
||||
else if(m2) {
|
||||
attackMonster(c2, AF_NORMAL | AF_MSG, m);
|
||||
animateAttack(mi, LAYER_SMALL);
|
||||
animateCorrectAttack(mi, LAYER_SMALL, m);
|
||||
if(m == moFlailer && m2 == moIllusion)
|
||||
attackMonster(c, 0, m2);
|
||||
return c2;
|
||||
@ -1156,7 +1156,7 @@ EX void groupmove2(const movei& mi, eMonster movtype, flagtype mf) {
|
||||
if(!(mf & MF_NOATTACKS)) for(int j=0; j<c->type; j++)
|
||||
if(c->move(j) && canAttack(c, c->monst, c->move(j), c->move(j)->monst, af)) {
|
||||
attackMonster(c->move(j), AF_NORMAL | AF_GETPLAYER | AF_MSG, c->monst);
|
||||
animateAttack(movei(c, j), LAYER_SMALL);
|
||||
animateCorrectAttack(movei(c, j), LAYER_SMALL, c->monst);
|
||||
onpath_mark(c);
|
||||
// XLATC eagle
|
||||
return;
|
||||
@ -1738,7 +1738,7 @@ EX void movegolems(flagtype flags) {
|
||||
else if((flags & AF_CRUSH) && !canAttack(c, m, c2, c2->monst, flags ^ AF_CRUSH ^ AF_MUSTKILL))
|
||||
markOrb(itOrbEmpathy), markOrb(itOrbSlaying);
|
||||
attackMonster(c2, flags | AF_MSG, m);
|
||||
animateAttack(movei(c, dir), LAYER_SMALL);
|
||||
animateCorrectAttack(movei(c, dir), LAYER_SMALL, m);
|
||||
spread_plague(c, c2, dir, m);
|
||||
produceGhost(c2, m2, m);
|
||||
sideAttack(c, dir, m, 0);
|
||||
|
@ -503,7 +503,7 @@ bool pcmove::swing() {
|
||||
if(checkonly) return true;
|
||||
if(changes.on) changes.commit();
|
||||
|
||||
animateAttack(mi, LAYER_SMALL);
|
||||
animateCorrectAttack(mi, LAYER_SMALL, moPlayer);
|
||||
if(survivalist && isHaunted(mi.t->land))
|
||||
survivalist = false;
|
||||
lastmovetype = lmTree; lastmove = mi.t;
|
||||
@ -1233,7 +1233,7 @@ bool pcmove::attack() {
|
||||
produceGhost(c2, m, moPlayer);
|
||||
}
|
||||
if(mip.proper()) pushMonster(mip);
|
||||
animateAttack(mi, LAYER_SMALL);
|
||||
animateCorrectAttack(mi, LAYER_SMALL, moPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user