mirror of
				https://github.com/zenorogue/hyperrogue.git
				synced 2025-11-04 15:53:00 +00:00 
			
		
		
		
	spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping
This commit is contained in:
		@@ -2987,7 +2987,9 @@ void celldrawer::draw() {
 | 
			
		||||
      ld footphase;
 | 
			
		||||
      applyAnimation(c, Vthrow, footphase, LAYER_THROW);
 | 
			
		||||
      eItem it = animations[LAYER_THROW][c].thrown_item;
 | 
			
		||||
      drawItemType(it, c, Vthrow, iinf[it].color, 0, false);
 | 
			
		||||
      if(it) drawItemType(it, c, Vthrow, iinf[it].color, 0, false);
 | 
			
		||||
      eMonster mo = animations[LAYER_THROW][c].thrown_monster;
 | 
			
		||||
      if(mo) drawMonsterType(mo, c, Vthrow, minf[mo].color, 0, minf[mo].color);
 | 
			
		||||
      }
 | 
			
		||||
    
 | 
			
		||||
#if CAP_TEXTURE    
 | 
			
		||||
 
 | 
			
		||||
@@ -1472,6 +1472,7 @@ EX namespace mirror {
 | 
			
		||||
            }
 | 
			
		||||
          c->monst = moNone;
 | 
			
		||||
          }
 | 
			
		||||
        if(!fwd) animateCorrectAttack(movei(cw2+wstep), LAYER_SMALL, moMimic);
 | 
			
		||||
        if(c2->wall == waBigTree)
 | 
			
		||||
          c2->wall = waSmallTree;
 | 
			
		||||
        else if(c2->wall == waSmallTree)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										17
									
								
								graph.cpp
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								graph.cpp
									
									
									
									
									
								
							@@ -1710,6 +1710,11 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
 | 
			
		||||
      return true;
 | 
			
		||||
    
 | 
			
		||||
    case moBullet:
 | 
			
		||||
      if(getcs().charid >= 10) {
 | 
			
		||||
        ShadowV(V, cgi.shKnife);
 | 
			
		||||
        queuepoly(VBODY, cgi.shMissile, getcs().swordcolor);
 | 
			
		||||
        return true;
 | 
			
		||||
        }
 | 
			
		||||
      ShadowV(V, cgi.shKnife);
 | 
			
		||||
      queuepoly(VBODY * spin270(), cgi.shKnife, getcs().swordcolor);
 | 
			
		||||
      return true;
 | 
			
		||||
@@ -6102,6 +6107,7 @@ struct animation {
 | 
			
		||||
  transmatrix attackat;
 | 
			
		||||
  bool mirrored;
 | 
			
		||||
  eItem thrown_item; /** for thrown items */
 | 
			
		||||
  eMonster thrown_monster; /** for thrown monsters */
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
// we need separate animation layers for Orb of Domination and Tentacle+Ghost,
 | 
			
		||||
@@ -6153,7 +6159,7 @@ EX void animateMovement(const movei& m, int layer) {
 | 
			
		||||
    a.mirrored = !a.mirrored;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
EX void animate_item_throw(cell *from, cell *to, eItem it) {
 | 
			
		||||
EX void animate_item_throw(cell *from, cell *to, eItem it, eMonster mo IS(moNone)) {
 | 
			
		||||
 | 
			
		||||
  bool steps = false;
 | 
			
		||||
  again:
 | 
			
		||||
@@ -6169,6 +6175,7 @@ EX void animate_item_throw(cell *from, cell *to, eItem it) {
 | 
			
		||||
  if(steps) {
 | 
			
		||||
    animation& a = animations[LAYER_THROW][to];
 | 
			
		||||
    a.thrown_item = it;
 | 
			
		||||
    a.thrown_monster = mo;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -6188,6 +6195,14 @@ EX void animateAttack(const movei& m, int layer) {
 | 
			
		||||
  animateAttackOrHug(m, layer, 1, 1/3., 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
EX void animateCorrectAttack(const movei& m, int layer, eMonster who) {
 | 
			
		||||
  if(among(who, moPlayer, moMimic, moIllusion, moShadow) && getcs().charid >= 10) {
 | 
			
		||||
    animate_item_throw(m.s, m.t, itNone, moBullet);
 | 
			
		||||
    return;
 | 
			
		||||
    }
 | 
			
		||||
  animateAttackOrHug(m, layer, 1, 1/3., 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
EX void animateHug(const movei& m, int layer) {
 | 
			
		||||
  animateAttackOrHug(m, layer, 3, 0.5, -0.0713828 * cgi.scalefactor);
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -742,7 +742,7 @@ EX cell *moveNormal(cell *c, flagtype mf) {
 | 
			
		||||
      }
 | 
			
		||||
    else if(m2) {
 | 
			
		||||
      attackMonster(c2, AF_NORMAL | AF_MSG, m);
 | 
			
		||||
      animateAttack(mi, LAYER_SMALL);
 | 
			
		||||
      animateCorrectAttack(mi, LAYER_SMALL, m);
 | 
			
		||||
      if(m == moFlailer && m2 == moIllusion) 
 | 
			
		||||
        attackMonster(c, 0, m2);
 | 
			
		||||
      return c2;
 | 
			
		||||
@@ -1156,7 +1156,7 @@ EX void groupmove2(const movei& mi, eMonster movtype, flagtype mf) {
 | 
			
		||||
    if(!(mf & MF_NOATTACKS)) for(int j=0; j<c->type; j++) 
 | 
			
		||||
      if(c->move(j) && canAttack(c, c->monst, c->move(j), c->move(j)->monst, af)) {
 | 
			
		||||
        attackMonster(c->move(j), AF_NORMAL | AF_GETPLAYER | AF_MSG, c->monst);
 | 
			
		||||
        animateAttack(movei(c, j), LAYER_SMALL);
 | 
			
		||||
        animateCorrectAttack(movei(c, j), LAYER_SMALL, c->monst);
 | 
			
		||||
        onpath_mark(c);
 | 
			
		||||
        // XLATC eagle
 | 
			
		||||
        return;
 | 
			
		||||
@@ -1738,7 +1738,7 @@ EX void movegolems(flagtype flags) {
 | 
			
		||||
        else if((flags & AF_CRUSH) && !canAttack(c, m, c2, c2->monst, flags ^ AF_CRUSH ^ AF_MUSTKILL))
 | 
			
		||||
          markOrb(itOrbEmpathy), markOrb(itOrbSlaying);
 | 
			
		||||
        attackMonster(c2, flags | AF_MSG, m);
 | 
			
		||||
        animateAttack(movei(c, dir), LAYER_SMALL);
 | 
			
		||||
        animateCorrectAttack(movei(c, dir), LAYER_SMALL, m);
 | 
			
		||||
        spread_plague(c, c2, dir, m);
 | 
			
		||||
        produceGhost(c2, m2, m);
 | 
			
		||||
        sideAttack(c, dir, m, 0);
 | 
			
		||||
 
 | 
			
		||||
@@ -503,7 +503,7 @@ bool pcmove::swing() {
 | 
			
		||||
  if(checkonly) return true;
 | 
			
		||||
  if(changes.on) changes.commit();
 | 
			
		||||
 | 
			
		||||
  animateAttack(mi, LAYER_SMALL);
 | 
			
		||||
  animateCorrectAttack(mi, LAYER_SMALL, moPlayer);
 | 
			
		||||
  if(survivalist && isHaunted(mi.t->land))
 | 
			
		||||
    survivalist = false;
 | 
			
		||||
  lastmovetype = lmTree; lastmove = mi.t;
 | 
			
		||||
@@ -1233,7 +1233,7 @@ bool pcmove::attack() {
 | 
			
		||||
        produceGhost(c2, m, moPlayer);
 | 
			
		||||
        }
 | 
			
		||||
      if(mip.proper()) pushMonster(mip);
 | 
			
		||||
      animateAttack(mi, LAYER_SMALL);
 | 
			
		||||
      animateCorrectAttack(mi, LAYER_SMALL, moPlayer);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user