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spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping
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@@ -503,7 +503,7 @@ bool pcmove::swing() {
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if(checkonly) return true;
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if(changes.on) changes.commit();
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animateAttack(mi, LAYER_SMALL);
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animateCorrectAttack(mi, LAYER_SMALL, moPlayer);
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if(survivalist && isHaunted(mi.t->land))
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survivalist = false;
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lastmovetype = lmTree; lastmove = mi.t;
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@@ -1233,7 +1233,7 @@ bool pcmove::attack() {
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produceGhost(c2, m, moPlayer);
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}
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if(mip.proper()) pushMonster(mip);
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animateAttack(mi, LAYER_SMALL);
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animateCorrectAttack(mi, LAYER_SMALL, moPlayer);
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}
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}
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