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shallow water is no longer glitched when the 3D settings are illegal
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@ -1026,6 +1026,9 @@ EX namespace geom3 {
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ABODY = 1.08;
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AHEAD = 1.12;
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BIRD = 1.20;
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SHALLOW = .95;
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STUFF = 1;
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LOWSKY = SKY = HIGH = HIGH2 = 1;
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}
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else {
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INFDEEP = GDIM == 3 ? (sphere ? 90._deg : +5) : (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(vid.camera);
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