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	made Bringris, Nil Rider, and Relative Hell compile after changes
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		| @@ -159,7 +159,7 @@ bool ads_turn(int idelta) { | ||||
|   if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate; | ||||
|   if(a[16+8] && !la[16+8]) pushScreen(game_menu); | ||||
|  | ||||
|   if(auto_angle) pconf.model_orientation += ang; | ||||
|   if(auto_angle) pconf.mori().get() = spin(ang) * pconf.mori().get(); | ||||
|  | ||||
|   if(true) { | ||||
|      | ||||
| @@ -219,7 +219,7 @@ bool ads_turn(int idelta) { | ||||
|     else view_pt += tc; | ||||
|     } | ||||
|  | ||||
|   if(auto_angle) pconf.model_orientation -= ang; | ||||
|   if(auto_angle) pconf.mori().get() = spin(-ang) * pconf.mori().get(); | ||||
|    | ||||
|   fixmatrix_ads(current.T); | ||||
|   fixmatrix_ads(new_vctrV.T); | ||||
|   | ||||
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