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fixed int to flagtype

This commit is contained in:
Zeno Rogue 2018-01-20 18:16:41 +01:00
parent 1f0c070405
commit 72a48e615e

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@ -2221,7 +2221,7 @@ void killMonster(cell *c, eMonster who, flagtype deathflags) {
fallingMonsterAnimation(c, m); fallingMonsterAnimation(c, m);
} }
void fightmessage(eMonster victim, eMonster attacker, bool stun, int flags) { void fightmessage(eMonster victim, eMonster attacker, bool stun, flagtype flags) {
if(isBird(attacker)) { if(isBird(attacker)) {
playSound(NULL, "hit-axe"+pick123()); playSound(NULL, "hit-axe"+pick123());
@ -3586,7 +3586,7 @@ int landheattype(cell *c) {
} }
// move value // move value
int moveval(cell *c1, cell *c2, int d, int mf) { int moveval(cell *c1, cell *c2, int d, flagtype mf) {
if(!c2) return -5000; if(!c2) return -5000;
eMonster m = c1->monst; eMonster m = c1->monst;