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gametime available in formulas
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parent
99bc842c57
commit
727ae8a260
4
quit.cpp
4
quit.cpp
@ -26,6 +26,10 @@ EX int getgametime() {
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return (int) (savetime + (timerstopped ? 0 : (time(NULL) - timerstart)));
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return (int) (savetime + (timerstopped ? 0 : (time(NULL) - timerstart)));
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}
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}
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EX ld getgametime_precise() {
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return savetime + (timerstopped ? 0 : (ticks - tickstart) / 1000.);
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}
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EX string getgametime_s(int timespent IS(getgametime())) {
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EX string getgametime_s(int timespent IS(getgametime())) {
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return hr::format("%d:%02d", timespent/60, timespent % 60);
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return hr::format("%d:%02d", timespent/60, timespent % 60);
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}
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}
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@ -54,7 +54,7 @@ EX int truelotus;
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EX int asteroids_generated, asteroid_orbs_generated;
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EX int asteroids_generated, asteroid_orbs_generated;
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EX time_t timerstart, savetime;
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EX time_t timerstart, savetime, tickstart;
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EX bool timerstopped;
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EX bool timerstopped;
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EX int savecount;
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EX int savecount;
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EX int save_turns;
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EX int save_turns;
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@ -378,6 +378,7 @@ EX void initgame() {
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if(!safety) {
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if(!safety) {
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usedSafety = false;
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usedSafety = false;
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timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
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timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
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tickstart = ticks;
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noiseuntil = 0;
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noiseuntil = 0;
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sagephase = 0; hardcoreAt = 0;
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sagephase = 0; hardcoreAt = 0;
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timerstopped = false;
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timerstopped = false;
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1
util.cpp
1
util.cpp
@ -393,6 +393,7 @@ cld exp_parser::parse(int prio) {
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else if(number == "mousey") res = mousey;
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else if(number == "mousey") res = mousey;
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else if(number == "turncount") res = turncount;
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else if(number == "turncount") res = turncount;
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else if(number == "framecount") res = frameid;
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else if(number == "framecount") res = frameid;
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else if(number == "gametime") res = getgametime_precise();
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else if(number == "last_a") res = anims::last_anim_vars[0];
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else if(number == "last_a") res = anims::last_anim_vars[0];
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else if(number == "last_b") res = anims::last_anim_vars[1];
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else if(number == "last_b") res = anims::last_anim_vars[1];
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else if(number == "last_c") res = anims::last_anim_vars[2];
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else if(number == "last_c") res = anims::last_anim_vars[2];
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