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2d3d:: worm graphics
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@ -860,6 +860,19 @@ void make_3d_models() {
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disable(shPFace);
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disable(shJiangShi);
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make_revolution_cut(shDragonSegment, 60, g);
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make_revolution_cut(shDragonHead, 60, g);
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make_revolution_cut(shDragonTail, 60, g);
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make_revolution_cut(shWormSegment, 60, g);
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make_revolution_cut(shSmallWormSegment, 60, g);
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make_revolution_cut(shWormHead, 60, g);
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make_revolution_cut(shTentHead, 60, g);
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make_revolution_cut(shKrakenHead, 60, -geom3::FLOOR);
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make_revolution_cut(shSeaTentacle, 60, -geom3::FLOOR);
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make_revolution_cut(shDragonLegs, 60, g);
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make_revolution_cut(shDragonWings, 60, g);
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disable(shDragonNostril);
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make_head_only();
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make_ball(shDisk, orbsize*.2, 2);
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@ -2163,7 +2163,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
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else if(isAnyIvy(c) || isWorm(c)) {
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if(isWorm(c) && DIM == 3) return false;
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if(isWorm(c) && WDIM == 3) return false;
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if((m == moHexSnake || m == moHexSnakeTail) && c->hitpoints == 2) {
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int d = c->mondir;
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@ -2180,7 +2180,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
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if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
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transmatrix Vb0 = Vb;
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if(c->mondir != NODIR && DIM == 3) {
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if(c->mondir != NODIR && DIM == 3 && isAnyIvy(c)) {
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queueline(tC0(Vparam), Vparam * tC0(calc_relative_matrix(c->move(c->mondir), c, C0)), (col << 8) + 0xFF, 0);
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}
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else if(c->mondir != NODIR) {
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