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variant:: first version
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4
hyper.h
4
hyper.h
@@ -1726,7 +1726,7 @@ namespace sword {
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}
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void killThePlayer(eMonster m, int id, flagtype flags);
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bool attackJustStuns(cell *c2, flagtype flags);
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bool attackJustStuns(cell *c2, flagtype flags, eMonster attacker);
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bool isTargetOrAdjacent(cell *c);
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bool warningprotection(const string& s);
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@@ -2079,6 +2079,8 @@ extern eGlyphsortorder glyphsortorder;
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void explodeMine(cell *c);
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bool mayExplodeMine(cell *c, eMonster who);
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void explosion(cell *c, int power, int central);
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void explodeBarrel(cell *c);
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int gravityLevel(cell *c);
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void fullcenter();
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