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	variant:: first version
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							| @@ -780,6 +780,7 @@ monstertype minf[motypes] = { | ||||
|   { '@', 0x0000C0, "Blue Jelly", jellydesc},  | ||||
|   { 'B', 0xE07000, "Brown Bug", NODESCYET}, | ||||
|   { 'B', 0xE07060, "Acid Bird", NODESCYET}, | ||||
|   { 'W', 0xA04060, "Variant Warrior", NODESCYET}, | ||||
|    | ||||
|   // shmup specials | ||||
|   { '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."}, | ||||
| @@ -1243,6 +1244,8 @@ itemtype iinf[ittypes] = { | ||||
|   { '*', 0x20C0C0, "Brownie", | ||||
|     "Tasty cookie." | ||||
|     }, | ||||
|   { '*', 0x20C0C0, "West Treasure", NODESCYET}, | ||||
|   { '*', 0xC020C0, "Variant Treasure", NODESCYET} | ||||
|   // { '*', 0x26619C, "Lapis Lazuli", NODESCYET}, | ||||
|   }; | ||||
|  | ||||
| @@ -1424,7 +1427,9 @@ walltype winf[walltypes] = { | ||||
|   { '=', 0x804000, "dock", "A dock."}, | ||||
|   { '^', 0xFF8000, "burning dock", "A burning dock."}, | ||||
|   { '#', 0xE04030, "ruin wall", ruindesc}, | ||||
|   { '#', 0xA04060, "Brownian generator", NODESC} | ||||
|   { '#', 0xA04060, "Brownian generator", NODESC}, | ||||
|   { '^', 0xC05000, "fire trap", NODESC}, | ||||
|   { '^', 0xFD692F, "Explosive Barrel", NODESC}, | ||||
|   }; | ||||
|  | ||||
| // --- land types --- | ||||
| @@ -1621,7 +1626,9 @@ const landtype linf[landtypes] = { | ||||
|     "somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'" | ||||
|     " option was on." | ||||
|     }, | ||||
|   { 0xA04060, "Brownian", NODESCYET} | ||||
|   { 0xA04060, "Brownian", NODESCYET}, | ||||
|   { 0xA04060, "West Wall", NODESCYET}, | ||||
|   { 0xA04060, "Variant", NODESCYET} | ||||
|   }; | ||||
|  | ||||
| vector<landtacinfo> land_tac = { | ||||
|   | ||||
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