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variant:: first version
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11
classes.cpp
11
classes.cpp
@@ -780,6 +780,7 @@ monstertype minf[motypes] = {
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{ '@', 0x0000C0, "Blue Jelly", jellydesc},
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{ 'B', 0xE07000, "Brown Bug", NODESCYET},
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{ 'B', 0xE07060, "Acid Bird", NODESCYET},
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{ 'W', 0xA04060, "Variant Warrior", NODESCYET},
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// shmup specials
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{ '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."},
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@@ -1243,6 +1244,8 @@ itemtype iinf[ittypes] = {
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{ '*', 0x20C0C0, "Brownie",
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"Tasty cookie."
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},
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{ '*', 0x20C0C0, "West Treasure", NODESCYET},
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{ '*', 0xC020C0, "Variant Treasure", NODESCYET}
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// { '*', 0x26619C, "Lapis Lazuli", NODESCYET},
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};
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@@ -1424,7 +1427,9 @@ walltype winf[walltypes] = {
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{ '=', 0x804000, "dock", "A dock."},
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{ '^', 0xFF8000, "burning dock", "A burning dock."},
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{ '#', 0xE04030, "ruin wall", ruindesc},
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{ '#', 0xA04060, "Brownian generator", NODESC}
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{ '#', 0xA04060, "Brownian generator", NODESC},
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{ '^', 0xC05000, "fire trap", NODESC},
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{ '^', 0xFD692F, "Explosive Barrel", NODESC},
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};
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// --- land types ---
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@@ -1621,7 +1626,9 @@ const landtype linf[landtypes] = {
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"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
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" option was on."
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},
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{ 0xA04060, "Brownian", NODESCYET}
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{ 0xA04060, "Brownian", NODESCYET},
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{ 0xA04060, "West Wall", NODESCYET},
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{ 0xA04060, "Variant", NODESCYET}
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};
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vector<landtacinfo> land_tac = {
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