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3D:: item graphics now face the player
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@ -659,7 +659,8 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int pticks,
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}
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transmatrix Vit = V;
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transmatrix Vit = V;
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if(DIM == 3 && c) Vit = V * cspin(0, 2, ptick(618, 0));
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if(DIM == 3 && c) Vit = rgpushxto0(tC0(V));
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// V * cspin(0, 2, ptick(618, 0));
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if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
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if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
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