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	3D:: item graphics now face the player
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		| @@ -659,7 +659,8 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int pticks, | |||||||
|     } |     } | ||||||
|    |    | ||||||
|   transmatrix Vit = V; |   transmatrix Vit = V; | ||||||
|   if(DIM == 3 && c) Vit = V * cspin(0, 2, ptick(618, 0)); |   if(DIM == 3 && c) Vit = rgpushxto0(tC0(V)); | ||||||
|  |   // V * cspin(0, 2, ptick(618, 0)); | ||||||
|  |  | ||||||
|   if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD; |   if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD; | ||||||
|  |  | ||||||
|   | |||||||
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