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version 13.0p
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@ -5300,3 +5300,23 @@ Modes:
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2024-06-06 19:06 Update 13.0o
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Fixed a crash on load.
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2024-06-22 09:56 Update 13.0p
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- radar: inventory is no longer drawn over it, fixed not being drawn full, a bit better placement
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- wall/floor textures are now configurable
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- do not generate modecodes without need
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- fixed compass pointers with illegal values or not reaching the target
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- auto-generate waOpenPlate in Palace pure {7,3} starting tile
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- fixed the texture (.txc) loader
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- number parser now reads scientific notation correctly
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- fixed some bugs where 'search for setting' would not accept letters pressed for search (and edit something instead)
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Improvements in geometries (mostly twisted product/fake):
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- fake geometry now works (better) with: bitruncated tilings, rectified tilings, GP(a,b) {x,3} if a-b not divisible by 3, GP(a,b) {x,4} if a-b not divisible by 2
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- "rotation space" is now called (more correctly) "twisted product" and works in Euclidean base geometry too
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- raycaster now works better (renders the cells correctly) in twisted geometries
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- Nil quotient space now better (the number of Z-levels = the number of X-levels * the number of Y-level is allowed)
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- fix a possible crash in fake+product
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- 'fixed Y/Z rotation' now works in all geometries where it makes sense (all 3D geometries except some spherical and non-binary hyperbolic)
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- fixed incorrect tiles when unrectifying pure (e.g. {5,4})
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- a new hex-based honeycomb for Nil (well, same as the one obtained by using "twisted product" on hex)
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