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synced 2025-06-26 15:12:48 +00:00
fixed some rock level rendering issues
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parent
da6582c2ff
commit
711eb21d31
@ -7,6 +7,7 @@ int coastvalEdge(cell *c);
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struct spatial_info {
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SIDE top, deep;
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int levels;
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int sl; /* snake level */
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};
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struct celldrawer {
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@ -25,7 +26,6 @@ struct celldrawer {
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char asciichar;
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shiftmatrix Vboat;
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shiftmatrix Vd;
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int sl;
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spatial_info sha;
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color_t asciiborder;
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color_t asciicol1;
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@ -1679,8 +1679,8 @@ void celldrawer::draw_features() {
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default: {
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wa_default:
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if(sl && wmspatial) {
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floorShadow(c, V, SHADOW_SL * sl);
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if(sha.sl && wmspatial) {
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floorShadow(c, V, SHADOW_SL * sha.sl);
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}
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else if(highwall(c)) draw_wall();
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@ -2467,8 +2467,8 @@ void celldrawer::draw_wall_full() {
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col1 = darkena(col1, fd, 255);
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}
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if(lev >= int(SIDE::RED1) && lev <= int(SIDE::RED3) && sl) {
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col1 = getSnakelevColor(lev - int(SIDE::RED1), sl);
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if(lev >= int(SIDE::RED1) && lev <= int(SIDE::RED3) && sha.sl) {
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col1 = getSnakelevColor(lev - int(SIDE::RED1), sha.sl);
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}
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if(placeSidewall(c, i, SIDE(lev), V, col1)) shab &= ~(1<<lev);
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@ -2591,8 +2591,8 @@ void celldrawer::draw_monster_full() {
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if(dm) onradar = false;
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#if CAP_SHAPES
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if(isize(ptds) != q && !(c == lmouseover_distant && isDie(c->monst))) {
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if(WDIM == 2 && GDIM == 3 && abs(cgi.RED[sl] - cgi.FLOOR) > 1e-6)
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pushdown(c, q, V, cgi.RED[sl] - cgi.FLOOR, false, false);
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if(WDIM == 2 && GDIM == 3 && abs(cgi.RED[sha.sl] - cgi.FLOOR) > 1e-6)
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pushdown(c, q, V, cgi.RED[sha.sl] - cgi.FLOOR, false, false);
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if(GDIM ==2 && abs(geom3::factor_to_lev(zlevel(tC0(Vboat.T)))) > 1e-6)
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pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0(Vboat.T))), !isMultitile(c->monst), false);
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}
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@ -2922,12 +2922,10 @@ void celldrawer::draw() {
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poly_outline = OUTLINE_DEFAULT;
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sl = snakelevel(c);
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Vd =
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WDIM == 3 ? V:
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!wmspatial ? V :
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sl ? orthogonal_move_fol(V, GDIM == 3 ? cgi.RED[sl] - cgi.FLOOR : cgi.RED[sl]) :
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sha.sl ? orthogonal_move_fol(V, GDIM == 3 ? cgi.RED[sha.sl] - cgi.FLOOR : cgi.RED[sha.sl]) :
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(highwall(c) && GDIM == 2) ? orthogonal_move_fol(V, (1+cgi.WALL)/2) :
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#if CAP_SHAPES
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(sha.top < SIDE::FLOOR) ? orthogonal_move_fol(V, GDIM == 3 ? cgi.WATERLEVEL - cgi.FLOOR : cgi.WATERLEVEL) :
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24
flags.cpp
24
flags.cpp
@ -348,29 +348,29 @@ EX bool highwall(cell *c) {
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EX spatial_info get_spatial_info(cell *c) {
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#define F(x) Flag((int) SIDE::x)
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if(cellUnstable(c))
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return spatial_info{SIDE::FLOOR, SIDE::FLOOR, 0};
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return spatial_info{SIDE::FLOOR, SIDE::FLOOR, 0, 0};
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if(c->wall == waChasm || c->wall == waInvisibleFloor)
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return spatial_info{SIDE::INFDEEP, SIDE::INFDEEP, 0};
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return spatial_info{SIDE::INFDEEP, SIDE::INFDEEP, 0, 0};
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if(c->wall == waBarrier && wmescher && c->land == laOceanWall)
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return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(DEEP)};
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return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(DEEP), 0};
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if(c->wall == waReptile)
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return spatial_info{SIDE::FLOOR, SIDE::FLOOR, F(FLOOR) | F(DEEP)};
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return spatial_info{SIDE::FLOOR, SIDE::FLOOR, F(FLOOR) | F(DEEP), 0};
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if(c->wall == waShallow)
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return spatial_info{SIDE::WATERLEVEL, SIDE::SHALLOW, F(SHALLOW) | F(DEEP)};
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return spatial_info{SIDE::WATERLEVEL, SIDE::SHALLOW, F(SHALLOW) | F(DEEP), 0};
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if(isWateryOrBoat(c) || isChasmy(c))
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return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(DEEP)};
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return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(DEEP), 0};
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if(among(c->wall, waReptileBridge, waGargoyleFloor, waGargoyleBridge, waTempFloor, waTempBridge, waPetrifiedBridge, waFrozenLake))
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return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(WATERLEVEL) | F(DEEP)};
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return spatial_info{SIDE::WATERLEVEL, SIDE::DEEP, F(WATERLEVEL) | F(DEEP), 0};
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int slev = snakelevel(c);
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if(slev == 1)
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return spatial_info{SIDE::RED1, SIDE::RED1, F(RED1) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
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return spatial_info{SIDE::RED1, SIDE::RED1, F(RED1) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP), 1};
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if(slev == 2)
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return spatial_info{SIDE::RED2, SIDE::RED2, F(RED1) | F(RED2) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
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return spatial_info{SIDE::RED2, SIDE::RED2, F(RED1) | F(RED2) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP), 2};
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if(slev == 3)
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return spatial_info{SIDE::RED3, SIDE::RED3, F(RED1) | F(RED2) | F(RED3) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
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return spatial_info{SIDE::RED3, SIDE::RED3, F(RED1) | F(RED2) | F(RED3) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP), 3};
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if(highwall(c) && !conegraph(c) && c->wall != waRose)
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return spatial_info{SIDE::WALL, SIDE::WALL, F(WALL) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
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return spatial_info{SIDE::FLOOR, SIDE::FLOOR, F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP)};
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return spatial_info{SIDE::WALL, SIDE::WALL, F(WALL) | F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP), 0};
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return spatial_info{SIDE::FLOOR, SIDE::FLOOR, F(FLOOR) | F(WATERLEVEL) | F(SHALLOW) | F(DEEP), 0};
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#undef F
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}
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