All lands appear in geom-exp

This commit is contained in:
Zeno Rogue 2018-04-15 13:04:44 +02:00
parent ce08a14390
commit 711229d2da
1 changed files with 17 additions and 14 deletions

View File

@ -1017,45 +1017,48 @@ bool isLandIngame(eLand l) {
namespace lv {
flagtype q0 = lv::display_error_message | lv::display_in_help;
flagtype q0 = lv::display_error_message | lv::display_in_help | lv::appears_in_geom_exp;
flagtype q1 = lv::display_error_message | lv::appears_in_geom_exp | lv::appears_in_full | lv::display_in_help;
flagtype q2 = lv::appears_in_geom_exp | lv::appears_in_full | lv::display_in_help | lv::appears_in_ptm;
flagtype q3 = lv::appears_in_geom_exp | lv::appears_in_full | lv::display_in_help | lv::appears_in_ptm;
flagtype qm2= q2 | lv::display_error_message;
flagtype qm3= q3 | lv::display_error_message;
land_validity_t no_randpattern_version = { 0, q0, "No random pattern version."};
land_validity_t no_great_walls = { 0, q0, "Great Walls not implemented."};
land_validity_t pattern_incompatibility = { 0, q0, "Pattern incompatible."};
land_validity_t pattern_not_implemented_random = { 1, q1, "Pattern not implemented -- using random."};
land_validity_t pattern_not_implemented_weird = { 1, q1, "Pattern not implemented."};
land_validity_t pattern_not_implemented_exclude = { 0, q1 & ~ lv::appears_in_full, "Pattern not implemented -- using random."};
land_validity_t pattern_not_implemented_exclude = { 1, q1 & ~ lv::appears_in_full, "Pattern not implemented."};
land_validity_t not_enough_space = { 0, q0, "Not enough space."};
land_validity_t dont_work = { 0, q0, "Does not work in this geometry."};
land_validity_t bounded_only = { 0, q0, "This land is designed for bounded worlds."};
land_validity_t unbounded_only = { 0, q0, "This land is designed for infinite worlds."};
land_validity_t unbounded_only_except_bigsphere = { 0, q0, "This land is designed for infinite worlds or big spheres."};
land_validity_t out_of_theme = { 3, q2 &~ lv::appears_in_full, "Out of theme for the full game."};
land_validity_t out_of_theme = { 3, qm2 &~ lv::appears_in_full, "Out of theme for the full game."};
land_validity_t no_game = { 2, q2 &~ lv::appears_in_full, "No game here."};
land_validity_t not_in_chaos = { 0, q0, "Does not work in chaos mode."};
land_validity_t not_in_full_game = {2, q2 &~ lv::appears_in_full, "Not in the full game."};
land_validity_t special_chaos = { 2, q2, "Special construction in the Chaos mode." };
land_validity_t special_euclidean = { 2, q2, "Special construction in the Euclidean mode." };
land_validity_t special_geo = { 2, q2, "Special construction in this geometry." };
land_validity_t special_geo3 = { 3, q2, "Special construction in this geometry." };
land_validity_t not_in_full_game = {2, qm2 &~ lv::appears_in_full, "Not in the full game."};
land_validity_t not_in_full_game3 = {3, qm2 &~ lv::appears_in_full, "Not in the full game."};
land_validity_t special_chaos = { 2, qm2, "Special construction in the Chaos mode." };
land_validity_t special_euclidean = { 2, qm2, "Special construction in the Euclidean mode." };
land_validity_t special_geo = { 2, qm2, "Special construction in this geometry." };
land_validity_t special_geo3 = { 3, qm2, "Special construction in this geometry." };
land_validity_t not_implemented = {0, q0, "Not implemented."};
land_validity_t partially_implemented = {1, q1, "Partially implemented."};
land_validity_t ok = {2, q2 &~ lv::display_in_help, "No comments."};
land_validity_t not_in_ptm = {0, q0, "Does not work in pure tactics mode."};
land_validity_t technical = {0, q0, "Technical."};
land_validity_t technical = {0, q0 &~ lv::appears_in_geom_exp, "Technical."};
land_validity_t full_game = {3, q3, "Full game."};
land_validity_t inaccurate = {1, q1, "Somewhat inaccurate."};
land_validity_t great_walls_missing = {1, q1, "Mercury rivers not implemented (or could not work) in this geometry."};
land_validity_t pattern_compatibility = {3, q3, "Patterns compatible."};
land_validity_t specially_designed = {3, q3, "This land is specially designed for this geometry."};
land_validity_t pattern_compatibility = {3, qm3, "Patterns compatible."};
land_validity_t specially_designed = {3, qm3, "This land is specially designed for this geometry."};
land_validity_t needs_threecolor = {0, q0, "Three-colorability required."};
land_validity_t land_not_implemented = {0, q0, "Land not implemented."};
land_validity_t land_not_implemented = {0, q0 &~ lv::appears_in_geom_exp, "Land not implemented."};
land_validity_t interesting = {3, q3, "Special interest."};
land_validity_t better_version_exists = {0, q0, "Better version exists."};
land_validity_t dont_work_but_ingame = {0, q0 | lv::appears_in_full, "Does not work in this geometry."};
land_validity_t dont_work_but_ingame = {1, q0 | lv::appears_in_full, "Does not work in this geometry."};
land_validity_t ugly_version = {1, q1 | lv::appears_in_full, "Grid does not work in this geometry."};
land_validity_t bad_graphics = {1, q1, "Graphics not implemented in this geometry."};
land_validity_t some0 = {0, q0, "This land does not work in the current settings. Reason not available."};
@ -1340,7 +1343,7 @@ land_validity_t& land_validity(eLand l) {
return specially_designed;
if(l == laDual && !geometry && !gp::on)
return not_in_full_game;
return hyperbolic_37 ? not_in_full_game3 : not_in_full_game;
if(l == laSnakeNest) {
if(geosupport_threecolor() < 2)