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3D:: cube tiling
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@@ -231,6 +231,10 @@ heptagon *createStep(heptagon *h, int d) {
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if(!h->move(d) && binarytiling && DIM == 3)
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return binary::createStep3(h, d);
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#endif
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#if MAXDIM == 4
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if(!h->move(d) && euclid && DIM == 3)
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return space::createStep(h, d);
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#endif
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#if CAP_ARCM
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if(!h->move(d) && archimedean) {
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arcm::create_adjacent(h, d);
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