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3D:: cube tiling
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@@ -92,6 +92,9 @@ transmatrix calc_relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hin
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#if CAP_BT
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if(binarytiling) return binary::relative_matrix(c2->master, c1->master);
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#endif
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#if MAXDIM == 4
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if(euclid && DIM == 3) return space::relative_matrix(c2->master, c1->master);
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#endif
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#if CAP_ARCM
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if(archimedean) return arcm::relative_matrix(c2->master, c1->master);
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#endif
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