preset cwtV to Id, just in case

This commit is contained in:
Zeno Rogue 2018-03-24 15:22:21 +01:00
parent f4b034450d
commit 70def6c15e
1 changed files with 1 additions and 1 deletions

View File

@ -292,7 +292,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
// game-related graphics
transmatrix View; // current rotation, relative to viewctr
transmatrix cwtV; // player-relative view
transmatrix cwtV = Id; // player-relative view
transmatrix sphereflip; // on the sphere, flip
heptspin viewctr; // heptagon and rotation where the view is centered at
bool playerfound; // has player been found in the last drawing?