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	preset cwtV to Id, just in case
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		| @@ -292,7 +292,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) { | ||||
| // game-related graphics | ||||
|  | ||||
| transmatrix View; // current rotation, relative to viewctr | ||||
| transmatrix cwtV; // player-relative view | ||||
| transmatrix cwtV = Id; // player-relative view | ||||
| transmatrix sphereflip; // on the sphere, flip | ||||
| heptspin viewctr; // heptagon and rotation where the view is centered at | ||||
| bool playerfound; // has player been found in the last drawing? | ||||
|   | ||||
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