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preset cwtV to Id, just in case
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@ -292,7 +292,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
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// game-related graphics
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transmatrix View; // current rotation, relative to viewctr
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transmatrix cwtV; // player-relative view
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transmatrix cwtV = Id; // player-relative view
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transmatrix sphereflip; // on the sphere, flip
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heptspin viewctr; // heptagon and rotation where the view is centered at
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bool playerfound; // has player been found in the last drawing?
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