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	ads-game:: configurable scale
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		| @@ -255,7 +255,7 @@ void handle_crashes() { | ||||
|         } | ||||
|       } | ||||
|     if(!game_over) for(int i=0; i<isize(shape_ship); i+=2) { | ||||
|       hyperpoint h = spin(ang*degree) * hpxyz(shape_ship[i], shape_ship[i+1], 1); | ||||
|       hyperpoint h = spin(ang*degree) * hpxyz(shape_ship[i] * scale, shape_ship[i+1] * scale, 1); | ||||
|       for(auto r: rocks) { | ||||
|         if(pointcrash(h, r->pts)) crash_ship(); | ||||
|         } | ||||
|   | ||||
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