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switching nisot::geodesic_movement now automatically switches the perspective -- basically, light also moves as chosen
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10
geom-exp.cpp
10
geom-exp.cpp
@ -1102,8 +1102,14 @@ EX void showEuclideanMenu() {
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dialog::add_action_push(show3D);
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}
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menuitem_projection('1');
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if(nonisotropic && !sl2 && !embedded_plane)
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dialog::addBoolItem_action(XLAT("geodesic movement in Sol/Nil"), nisot::geodesic_movement, 'G');
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if(nonisotropic && !sl2 && !embedded_plane) {
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dialog::addBoolItem(XLAT("geodesic movement in Sol/Nil"), nisot::geodesic_movement, 'G');
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dialog::add_action([] {
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nisot::geodesic_movement = !nisot::geodesic_movement;
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if(pmodel == mdLiePerspective && nisot::geodesic_movement) pmodel = mdGeodesic;
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if(pmodel == mdGeodesic && !nisot::geodesic_movement) pmodel = mdLiePerspective;
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});
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}
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#if CAP_CRYSTAL && MAXMDIM >= 4
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crystal::add_crystal_transform('x');
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#endif
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@ -1368,7 +1368,8 @@ EX void stop_game() {
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}
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EX eModel default_model() {
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if(nonisotropic) return mdGeodesic;
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if(sl2) return mdGeodesic;
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if(nonisotropic) return nisot::geodesic_movement ? mdGeodesic : mdLiePerspective;
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if(GDIM == 3) return mdPerspective;
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return mdDisk;
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}
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