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switch_fpp enables racing::player_relative

This commit is contained in:
Zeno Rogue 2019-05-13 16:01:52 +02:00
parent 2c7cf9704f
commit 704393295f

View File

@ -429,6 +429,9 @@ void switch_always3() {
need_reset_geometry = true;
swapmatrix(View);
callhooks(hooks_swapdim);
#if CAP_RACING
racing::player_relative = true;
#endif
}
else {
geom3::always3 = false;