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switch_fpp enables racing::player_relative
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@@ -429,6 +429,9 @@ void switch_always3() {
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need_reset_geometry = true;
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need_reset_geometry = true;
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swapmatrix(View);
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swapmatrix(View);
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callhooks(hooks_swapdim);
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callhooks(hooks_swapdim);
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#if CAP_RACING
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racing::player_relative = true;
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#endif
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}
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}
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else {
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else {
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geom3::always3 = false;
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geom3::always3 = false;
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