crystal rug rotate

This commit is contained in:
Zeno Rogue 2020-04-17 20:48:41 +02:00
parent 894abf218f
commit 700d1bec5f
1 changed files with 8 additions and 0 deletions

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@ -321,6 +321,10 @@ EX void handlePanning(int sym, int uni) {
auto roll = [&] (int dir, ld val) {
if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)), didsomething = true, playermoved = false; /* -val because shift reverses */
#if CAP_CRYSTAL
else if(rug::rug_control() && rug::in_crystal())
crystal::apply_rotation(cspin(dir, 2, val));
#endif
else if(GDIM == 3)
rotate_view(cspin(dir, 2, val)), didsomething = true;
else
@ -710,6 +714,10 @@ EX void mainloopiter() {
auto roll = [&] (int dir, ld val) {
if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)); /* -val because shift reverses */
#if CAP_CRYSTAL
else if(rug::rug_control() && rug::in_crystal())
crystal::apply_rotation(cspin(dir, 2, val));
#endif
else
rotate_view(GDIM == 2 ? cpush(dir, val) : cspin(dir, 2, val));
didsomething = true, playermoved = playermoved && GDIM == 3;