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Animated Die are now distinct from HexDemon, for alt geometries
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@@ -2086,6 +2086,7 @@ EX void movemonsters() {
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groupmove(moNorthPole, 0); */
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DEBB(DF_TURN, ("bugs"));
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if(havewhat & HF_HEXD) groupmove(moHexDemon, 0);
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if(havewhat & HF_DICE) groupmove(moAnimatedDie, 0);
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if(havewhat & HF_ALT) groupmove(moAltDemon, 0);
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if(havewhat & HF_MONK) groupmove(moMonk, 0);
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