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Animated Die are now distinct from HexDemon, for alt geometries
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@@ -1712,7 +1712,7 @@ WALL('d', 0x106010, "Happy Die", waHappyDie, WF_WALL | WF_PUSHABLE, RESERVED, 0,
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"weak spots. You can roll Happy Dice, but it may become angry!"
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)
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MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moHexDemon,
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MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moAnimatedDie,
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"When sentient dice are too long in an incorrect position, they start to move on their own, "
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"and attack everyone. You can still convince Animated Dice of your good intentions by "
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"rolling them into a position such that the highest number is on top. "
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@@ -1720,7 +1720,7 @@ MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moHexDemon
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"Other rolls and attacks are not allowed."
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)
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MONSTER('d', 0x901010, "Angry Die", moAngryDie, ZERO, RESERVED, moHexDemon,
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MONSTER('d', 0x901010, "Angry Die", moAngryDie, ZERO, RESERVED, moAnimatedDie,
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"You have made a die unhappy, and it remembers that! This one won't forgive you, no matter what you do."
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)
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