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animation menu
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@@ -10,7 +10,7 @@ string musfname[landtypes];
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int musicvolume = 60, effvolume = 60;
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eLand getCurrentLandForMusic() {
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eLand id = cwt.at->land;
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eLand id = ((anims::center_music()) && centerover.at) ? centerover.at->land : cwt.at->land;
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if(isHaunted(id)) id = laHaunted;
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if(id == laWarpSea) id = laWarpCoast;
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return id;
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