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animation menu
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@@ -5046,9 +5046,9 @@ void drawMarkers() {
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#if CAP_MODEL
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m = netgen::mode == 0;
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#endif
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if(centerover.at && !playermoved && m && !conformal::on)
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queuecircleat(centerover.at, .70 - .06 * sin(ticks/200.0),
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darkena(int(175 + 25 * sin(ticks / 200.0)), 0, 0xFF));
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if(centerover.at && !playermoved && m && !anims::any_animation())
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queuecircleat(centerover.at, .70 - .06 * sintick(200),
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darkena(int(175 + 25 * sintick(200)), 0, 0xFF));
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if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
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multi::cpid = i;
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@@ -5636,12 +5636,14 @@ void gamescreen(int _darken) {
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if(conformal::includeHistory) conformal::restore();
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anims::apply();
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#if CAP_RUG
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if(rug::rugged) {
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rug::actDraw();
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} else
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#endif
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wrap_drawfullmap();
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anims::rollback();
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if(conformal::includeHistory) conformal::restoreBack();
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