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https://github.com/zenorogue/hyperrogue.git
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header cleanup (conformal/polygonal)
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parent
a9ff4e64f8
commit
6ed530c50c
143
conformal.cpp
143
conformal.cpp
@ -9,25 +9,29 @@ typedef double precise;
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typedef long double precise;
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#endif
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namespace polygonal {
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EX namespace polygonal {
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#if HDR
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static const int MSI = 120;
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#endif
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typedef long double xld;
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typedef complex<xld> cxld;
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int SI = 4;
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ld STAR = 0;
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EX int SI = 4;
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EX ld STAR = 0;
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int deg = ISMOBWEB ? 2 : 20;
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EX int deg = ISMOBWEB ? 2 : 20;
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precise matrix[MSI][MSI];
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precise ans[MSI];
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cxld coef[MSI];
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ld coefr[MSI], coefi[MSI];
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int maxcoef, coefid;
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EX ld coefr[MSI], coefi[MSI];
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EX int maxcoef, coefid;
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void solve() {
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EX void solve() {
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if(pmodel == mdPolynomial) {
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for(int i=0; i<MSI; i++) coef[i] = cxld(coefr[i], coefi[i]);
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return;
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@ -67,7 +71,7 @@ namespace polygonal {
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}
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}
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pair<ld, ld> compute(ld x, ld y, int prec) {
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EX pair<ld, ld> compute(ld x, ld y, int prec) {
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if(x*x+y*y > 1) {
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xld r = hypot(x,y);
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x /= r;
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@ -93,7 +97,7 @@ namespace polygonal {
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}
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pair<ld, ld> compute(ld x, ld y) { return compute(x,y,deg); }
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}
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EX }
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#if CAP_SDL
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namespace spiral {
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@ -233,21 +237,21 @@ namespace spiral {
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bool isbad(ld z) { return !isfinite(z) || fabs(z) > 1e6; }
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namespace conformal {
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EX namespace conformal {
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string formula = "z^2";
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eModel basic_model;
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EX string formula = "z^2";
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EX eModel basic_model;
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void handleKeyC(int sym, int uni);
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int lastprogress;
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void progress_screen() {
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EX void progress_screen() {
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gamescreen(0);
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mouseovers = "";
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}
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void progress(string str) {
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EX void progress(string str) {
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#if CAP_SDL
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int tick = SDL_GetTicks();
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if(tick > lastprogress + 250) {
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@ -259,47 +263,58 @@ namespace conformal {
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#endif
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}
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bool on;
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vector<shmup::monster*> v;
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EX bool on;
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EX vector<shmup::monster*> v;
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int llv;
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double phase;
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EX double phase;
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vector<pair<cell*, eMonster> > killhistory;
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vector<pair<cell*, eItem> > findhistory;
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vector<cell*> movehistory;
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EX vector<pair<cell*, eMonster> > killhistory;
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EX vector<pair<cell*, eItem> > findhistory;
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EX vector<cell*> movehistory;
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bool includeHistory;
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ld lvspeed = 1;
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int bandhalf = 200;
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int bandsegment = 16000;
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ld rotation = 0;
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ld rotation_xz = 90;
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ld rotation_xy2 = 90;
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int do_rotate = 1;
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ld model_orientation, halfplane_scale, model_orientation_yz;
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ld clip_min, clip_max;
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ld ocos, osin, ocos_yz, osin_yz;
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ld cos_ball, sin_ball;
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bool model_straight, model_straight_yz;
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ld top_z = 5;
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ld model_transition = 1;
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EX bool includeHistory;
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EX ld lvspeed = 1;
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EX int bandhalf = 200;
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EX int bandsegment = 16000;
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EX ld rotation = 0;
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EX ld rotation_xz = 90;
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EX ld rotation_xy2 = 90;
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EX int do_rotate = 1;
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EX ld model_orientation, halfplane_scale, model_orientation_yz;
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EX ld clip_min, clip_max;
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EX ld ocos, osin, ocos_yz, osin_yz;
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EX ld cos_ball, sin_ball;
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EX bool model_straight, model_straight_yz;
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EX ld top_z = 5;
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EX ld model_transition = 1;
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bool autoband = false;
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bool autobandhistory = false;
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bool dospiral = true;
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EX bool autoband = false;
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EX bool autobandhistory = false;
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EX bool dospiral = true;
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ld extra_line_steps = 0;
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#if HDR
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// screen coordinates to logical coordinates: apply_orientation(x,y)
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// logical coordinates back to screen coordinates: apply_orientation(y,x)
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template<class A>
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void apply_orientation(A& x, A& y) { if(!model_straight) tie(x,y) = make_pair(x*ocos + y*osin, y*ocos - x*osin); }
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template<class A>
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void apply_orientation_yz(A& x, A& y) { if(!model_straight_yz) tie(x,y) = make_pair(x*ocos_yz + y*osin_yz, y*ocos_yz - x*osin_yz); }
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template<class A>
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void apply_ball(A& x, A& y) { tie(x,y) = make_pair(x*cos_ball + y*sin_ball, y*cos_ball - x*sin_ball); }
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#endif
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vector<cell*> path_for_lineanimation;
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EX ld extra_line_steps = 0;
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void clear() {
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EX vector<cell*> path_for_lineanimation;
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EX void clear() {
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on = false;
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int N = isize(v);
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for(int i=0; i<N; i++) delete v[i];
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v.resize(0);
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}
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void create(cell *start, cell *target, transmatrix last) {
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EX void create(cell *start, cell *target, transmatrix last) {
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if(target == start && !(quotient && isize(path_for_lineanimation) > 1)) {
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addMessage("Must go a distance from the starting point");
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@ -358,21 +373,21 @@ namespace conformal {
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phase = 0;
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}
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void create_playerpath() {
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EX void create_playerpath() {
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create(currentmap->gamestart(), cwt.at, Id);
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}
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void create_recenter_to_view(bool precise) {
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EX void create_recenter_to_view(bool precise) {
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cell *c = centerover.at ? centerover.at : cwt.at;
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create(path_for_lineanimation[0], c, precise ? inverse(ggmatrix(c)) : Id);
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}
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transmatrix rotmatrix() {
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EX transmatrix rotmatrix() {
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if(DIM == 2) return spin(rotation * degree);
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return spin(rotation_xy2 * degree) * cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree);
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}
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void movetophase() {
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EX void movetophase() {
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int ph = int(phase);
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int siz = isize(v);
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@ -415,7 +430,7 @@ namespace conformal {
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compute_graphical_distance();
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}
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void apply() {
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EX void apply() {
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int t = ticks;
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phase += (t-llv) * lvspeed / 400.;
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llv = t;
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@ -428,19 +443,21 @@ namespace conformal {
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movetophase();
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}
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ld spiral_angle = 70, spiral_x = 10, spiral_y = 7;
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EX ld spiral_angle = 70;
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EX ld spiral_x = 10;
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EX ld spiral_y = 7;
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int spiral_id = 7;
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bool use_atan = false;
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EX bool use_atan = false;
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cld spiral_multiplier;
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ld right_spiral_multiplier = 1;
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ld any_spiral_multiplier = 1;
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ld sphere_spiral_multiplier = 2;
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ld spiral_cone = 360;
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EX ld spiral_cone = 360;
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ld spiral_cone_rad;
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bool ring_not_spiral;
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void configure() {
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EX void configure() {
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ld ball = -vid.ballangle * degree;
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cos_ball = cos(ball), sin_ball = sin(ball);
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ocos = cos(model_orientation * degree);
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@ -629,7 +646,7 @@ namespace conformal {
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}
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#endif
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bool model_available(eModel pm) {
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EX bool model_available(eModel pm) {
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if(nonisotropic) return among(pm, mdDisk, mdPerspective, mdGeodesic);
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if(pm == mdGeodesic && !sol) return false;
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if(sphere && (pm == mdHalfplane || pm == mdBall))
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@ -641,18 +658,18 @@ namespace conformal {
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return true;
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}
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bool model_has_orientation() {
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EX bool model_has_orientation() {
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return
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among(pmodel, mdHalfplane, mdPolynomial, mdPolygonal, mdTwoPoint, mdJoukowsky, mdJoukowskyInverted, mdSpiral, mdSimulatedPerspective, mdTwoHybrid) || mdBandAny();
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}
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bool model_has_transition() {
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EX bool model_has_transition() {
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return among(pmodel, mdJoukowsky, mdJoukowskyInverted, mdBand) && DIM == 2;
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}
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int editpos = 0;
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string get_model_name(eModel m) {
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EX string get_model_name(eModel m) {
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if(m == mdDisk && DIM == 3 && hyperbolic) return XLAT("ball model/Gans");
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if(nonisotropic) {
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if(m == mdDisk) return XLAT("simple model: projection");
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@ -697,7 +714,7 @@ namespace conformal {
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dialog::bound_up(isize(torus_zeros)-1);
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}
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void edit_formula() {
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EX void edit_formula() {
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if(pmodel != mdFormula) basic_model = pmodel;
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dialog::edit_string(formula, "formula",
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XLAT(
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@ -727,7 +744,7 @@ namespace conformal {
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};
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}
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void edit_rotation(ld& which) {
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EX void edit_rotation(ld& which) {
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dialog::editNumber(which, 0, 360, 90, 0, XLAT("rotation"),
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"This controls the automatic rotation of the world. "
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"It affects the line animation in the history mode, and "
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@ -751,7 +768,7 @@ namespace conformal {
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};
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}
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void model_menu() {
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EX void model_menu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::CENTER;
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gamescreen(0);
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dialog::init(XLAT("models & projections"));
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@ -1060,11 +1077,11 @@ namespace conformal {
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};
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}
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bool band_renderable_now() {
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EX bool band_renderable_now() {
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return on && (pmodel == mdBand || pmodel == mdBandEquidistant || pmodel == mdBandEquiarea) && !euclid && !sphere;
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}
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void history_menu() {
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EX void history_menu() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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@ -1159,7 +1176,7 @@ namespace conformal {
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set<cell*> inmovehistory, inkillhistory, infindhistory;
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void restore() {
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EX void restore() {
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inmovehistory.clear();
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inkillhistory.clear();
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infindhistory.clear();
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@ -1181,7 +1198,7 @@ namespace conformal {
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}
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}
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void restoreBack() {
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EX void restoreBack() {
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int sk = isize(killhistory);
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for(int i=sk-1; i>=0; i--) {
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eMonster m = killhistory[i].second;
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@ -1196,7 +1213,7 @@ namespace conformal {
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}
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}
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void renderAutoband() {
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EX void renderAutoband() {
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#if CAP_SDL
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if(!cwt.at || celldist(cwt.at) <= 7) return;
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if(!autoband) return;
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78
hyper.h
78
hyper.h
@ -1064,84 +1064,6 @@ extern ld ruggo;
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#define HASLINEVIEW
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namespace shmup { struct monster; }
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namespace conformal {
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extern bool on;
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extern vector<pair<cell*, eMonster> > killhistory;
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extern vector<pair<cell*, eItem> > findhistory;
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extern vector<cell*> movehistory;
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extern set<cell*> inmovehistory, inkillhistory, infindhistory;
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extern bool includeHistory;
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extern bool use_atan;
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extern ld rotation;
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extern ld rotation_xz, rotation_xy2;
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transmatrix rotmatrix();
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extern int do_rotate;
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extern ld model_orientation, model_orientation_yz;
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extern ld halfplane_scale;
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extern ld ocos, osin, ocos_yz, osin_yz;
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extern ld cos_ball, sin_ball;
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extern bool model_straight, model_straight_yz;
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extern ld model_transition;
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extern ld top_z;
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extern ld spiral_angle, spiral_x, spiral_y;
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extern ld spiral_cone;
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extern ld clip_min, clip_max;
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// screen coordinates to logical coordinates: apply_orientation(x,y)
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// logical coordinates back to screen coordinates: apply_orientation(y,x)
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template<class A>
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void apply_orientation(A& x, A& y) { if(!model_straight) tie(x,y) = make_pair(x*ocos + y*osin, y*ocos - x*osin); }
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template<class A>
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void apply_orientation_yz(A& x, A& y) { if(!model_straight_yz) tie(x,y) = make_pair(x*ocos_yz + y*osin_yz, y*ocos_yz - x*osin_yz); }
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template<class A>
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void apply_ball(A& x, A& y) { tie(x,y) = make_pair(x*cos_ball + y*sin_ball, y*cos_ball - x*sin_ball); }
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void configure();
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extern bool autoband;
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extern bool autobandhistory;
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extern bool dospiral;
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extern ld lvspeed;
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extern int bandsegment;
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extern int bandhalf;
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extern ld extra_line_steps;
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void create(cell *start, cell *target);
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void create_playerpath();
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void create_recenter_to_view(bool precise);
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void clear();
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void model_menu();
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void history_menu();
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string get_model_name(eModel);
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void apply();
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void movetophase();
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void renderAutoband();
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extern vector<shmup::monster*> v;
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extern double phase;
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void applyIB();
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void progress_screen();
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void progress(string str);
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bool model_has_orientation();
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extern string formula;
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extern eModel basic_model;
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}
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namespace polygonal {
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static const int MSI = 120;
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extern int SI;
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extern ld STAR;
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extern int deg;
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extern ld coefr[MSI], coefi[MSI];
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extern int maxcoef, coefid;
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void solve();
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pair<ld, ld> compute(ld x, ld y);
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}
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// passable flags
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#define SAGEMELT .1
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