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new lands appear in land lists, implemented land validity
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7817c8bc47
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18
landlock.cpp
18
landlock.cpp
@ -1038,15 +1038,15 @@ vector<eLand> land_over = {
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laCrossroads,
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laCrossroads,
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laMirror, laMirrorOld, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile,
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laMirror, laMirrorOld, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile,
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laOcean, laDocks, laWarpCoast, laLivefjord, laKraken, laCaribbean, laWhirlpool, laRlyeh, laTemple,
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laOcean, laDocks, laWarpCoast, laLivefjord, laKraken, laCaribbean, laBrownian, laWhirlpool, laRlyeh, laTemple,
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laIvoryTower, laEndorian, laDungeon, laMountain,
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laIvoryTower, laEndorian, laWestWall, laDungeon, laMountain,
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laCrossroads2,
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laCrossroads2,
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laDryForest, laWineyard, laDeadCaves, laGraveyard, laHaunted, laHive,
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laDryForest, laWineyard, laDeadCaves, laGraveyard, laHaunted, laHive,
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laRedRock, laVolcano,
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laRedRock, laVolcano,
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laDragon, laTortoise,
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laDragon, laTortoise,
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laOvergrown, laClearing, laStorms, laBurial, laWhirlwind,
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laOvergrown, laClearing, laStorms, laBurial, laWhirlwind,
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laBlizzard,
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laBlizzard,
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laRuins, laEmerald, laCamelot,
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laRuins, laEmerald, laVariant, laCamelot,
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laPrairie, laBull, laTerracotta, laRose,
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laPrairie, laBull, laTerracotta, laRose,
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laElementalWall, laTrollheim,
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laElementalWall, laTrollheim,
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laHell, laCrossroads3, laCocytus, laPower, laCrossroads4,
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laHell, laCrossroads3, laCocytus, laPower, laCrossroads4,
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@ -1116,8 +1116,8 @@ namespace lv {
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land_validity_t ok = {2, q2 &~ lv::display_in_help, "No comments."};
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land_validity_t ok = {2, q2 &~ lv::display_in_help, "No comments."};
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land_validity_t not_in_ptm = {0, q0, "Does not work in pure tactics mode."};
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land_validity_t not_in_ptm = {0, q0, "Does not work in pure tactics mode."};
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land_validity_t technical = {0, q0 &~ lv::appears_in_geom_exp, "Technical."};
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land_validity_t technical = {0, q0 &~ lv::appears_in_geom_exp, "Technical."};
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land_validity_t full_game = {3, q3, "Full game."};
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land_validity_t full_game = {3, q3 &~ lv::display_in_help, "Full game."};
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land_validity_t inaccurate = {1, q1, "Somewhat inaccurate."};
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land_validity_t inaccurate = {1, q1, "Somewhat inaccurate."};
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land_validity_t great_walls_missing = {1, q1 | one_and_half, "Mercury rivers not implemented (or could not work) in this geometry."};
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land_validity_t great_walls_missing = {1, q1 | one_and_half, "Mercury rivers not implemented (or could not work) in this geometry."};
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land_validity_t pattern_compatibility = {3, qm3, "Patterns compatible."};
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land_validity_t pattern_compatibility = {3, qm3, "Patterns compatible."};
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land_validity_t pattern_defined = {3, qm3, "Pattern defined."};
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land_validity_t pattern_defined = {3, qm3, "Pattern defined."};
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@ -1149,6 +1149,10 @@ land_validity_t& land_validity(eLand l) {
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using namespace lv;
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using namespace lv;
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if(l == laBrownian) {
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if(quotient || !hyperbolic || geometry == gCrystal) return dont_work;
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}
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if(binarytiling) {
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if(binarytiling) {
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if(among(l, laMountain, laTemple)) return lv::pattern_compatibility_sole;
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if(among(l, laMountain, laTemple)) return lv::pattern_compatibility_sole;
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if(among(l, laDungeon, laIvoryTower, laOcean, laEndorian)) return lv::pattern_compatibility;
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if(among(l, laDungeon, laIvoryTower, laOcean, laEndorian)) return lv::pattern_compatibility;
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@ -1351,7 +1355,7 @@ land_validity_t& land_validity(eLand l) {
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}
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}
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// needs standard/Euclidean (needs fractal landscape)
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// needs standard/Euclidean (needs fractal landscape)
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if(l == laTortoise && !stdeuc)
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if(among(l, laTortoise, laVariant) && !stdeuc)
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return not_implemented;
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return not_implemented;
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// technical lands do not count
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// technical lands do not count
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@ -1518,7 +1522,7 @@ land_validity_t& land_validity(eLand l) {
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if(l == laStorms && fulltorus)
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if(l == laStorms && fulltorus)
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return interesting;
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return interesting;
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if(l == laMagnetic || l == laBrownian)
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if(l == laMagnetic)
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return land_not_implemented;
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return land_not_implemented;
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if(shmup::on && among(l, laMirror, laMirrorOld) && among(geometry, gElliptic, gZebraQuotient, gKleinQuartic, gBolza, gBolza2, gMinimal))
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if(shmup::on && among(l, laMirror, laMirrorOld) && among(geometry, gElliptic, gZebraQuotient, gKleinQuartic, gBolza, gBolza2, gMinimal))
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