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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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@@ -1418,8 +1418,8 @@ hyperpoint keytarget(int i) {
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return 0;
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} */
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double getSwordSize() { return sword_size; }
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double getHornsSize() { return scalefactor * 0.33; }
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ld getSwordSize() { return sword_size; }
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ld getHornsSize() { return scalefactor * 0.33; }
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// used in 3D
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transmatrix swordmatrix[MAXPLAYER];
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