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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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@@ -691,7 +691,7 @@ void dqi_poly::gldraw() {
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}
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#endif
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double scale_at(const transmatrix& T) {
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ld scale_at(const transmatrix& T) {
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if(DIM == 3 && pmodel == mdPerspective) return 1 / (tC0(T))[2];
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using namespace hyperpoint_vec;
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hyperpoint h1, h2, h3;
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@@ -701,7 +701,7 @@ double scale_at(const transmatrix& T) {
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return sqrt(hypot_d(2, h2-h1) * hypot_d(2, h3-h1) / .0001);
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}
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double linewidthat(const hyperpoint& h) {
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ld linewidthat(const hyperpoint& h) {
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if(!(vid.antialias & AA_LINEWIDTH)) return 1;
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else if(hyperbolic && pmodel == mdDisk && vid.alpha == 1) {
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double dz = h[DIM];
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