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texture:: when true_remapping, just clear the texture_map
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@ -1614,7 +1614,7 @@ void texture_config::true_remap() {
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models::configure();
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drawthemap();
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if(GDIM == 3) return;
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clear_texture_map();
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texture_map.clear();
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missing_cells_known.clear();
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for(cell *c: dcal) {
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auto si = patterns::getpatterninfo0(c);
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