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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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@@ -978,7 +978,7 @@ void show() {
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dialog::addItem(XLAT("spherical VR"), 'v');
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dialog::add_action([] () {
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if(!sphere) { targetgeometry = gSphere; restart_game(rg::geometry); }
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if(!sphere) set_geometry(gSphere);
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mode = 0; fullcenter();
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mode = 2; sensitivity = 1;
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stereo::mode = stereo::sLR; stereo::ipd = 0.2;
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