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Viziers were immune to some attacks in illogical circumstances -- this is no longer the case

This commit is contained in:
Zeno Rogue
2022-04-21 11:59:15 +02:00
parent 91faa3faf3
commit 6d1ded7fd4
2 changed files with 0 additions and 7 deletions

View File

@@ -779,10 +779,6 @@ void pcmove::tell_why_cannot_attack() {
addMessage(XLAT("You cannot attack %the1 directly!", c2->monst));
addMessage(XLAT("Make him hit himself by walking away from him."));
}
else if(c2->monst == moVizier && c2->hitpoints > 1 && !(attackflags & AF_FAST)) {
addMessage(XLAT("You cannot attack %the1 directly!", c2->monst));
addMessage(XLAT("Hit him by walking away from him."));
}
else if(c2->monst == moShadow)
addMessage(XLAT("You cannot defeat the Shadow!"));
else if(c2->monst == moGreater || c2->monst == moGreaterM)