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illegal ghosts are now cleared after the race, not before
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parent
20f7e8ff6d
commit
6cea3c7378
27
racing.cpp
27
racing.cpp
@ -613,20 +613,6 @@ void generate_track() {
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track_ready = true;
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race_checksum = hrand(1000000);
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auto& gh = ghostset() [specialland];
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int ngh = 0;
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for(int i=0; i<isize(gh); i++) {
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if(gh[i].checksum != race_checksum) {
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println(hlog, format("wrong checksum: %x, should be %x", gh[i].checksum, race_checksum));
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}
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else {
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if(i != ngh)
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gh[ngh] = move(gh[i]);
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ngh++;
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}
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}
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gh.resize(ngh);
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race_start_tick = 0;
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for(int i=0; i<MAXPLAYER; i++) race_finish_tick[i] = 0;
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@ -1157,6 +1143,19 @@ void race_won() {
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auto &subtrack = ghostset() [specialland];
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int ngh = 0;
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for(int i=0; i<isize(subtrack); i++) {
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if(subtrack[i].checksum != race_checksum) {
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println(hlog, format("wrong checksum: %x, should be %x", subtrack[i].checksum, race_checksum));
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}
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else {
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if(i != ngh)
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subtrack[ngh] = move(subtrack[i]);
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ngh++;
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}
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}
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subtrack.resize(ngh);
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subtrack.emplace_back(ghost{gcs, result, race_checksum, time(NULL), current_history[current_player]});
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sort(subtrack.begin(), subtrack.end(), [] (const ghost &g1, const ghost &g2) { return g1.result < g2.result; });
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if(isize(subtrack) > ghosts_to_save && ghosts_to_save > 0)
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