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	reduced the range of Fire Cultists to 2 if getDistLimit() < 4
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							| @@ -5493,7 +5493,7 @@ void specialMoves() { | |||||||
|       bool shot = false; |       bool shot = false; | ||||||
|       bool dont_approach = false; |       bool dont_approach = false; | ||||||
|       // smaller range on the sphere |       // smaller range on the sphere | ||||||
|       int firerange = sphere ? 2 : 4; |       int firerange = (sphere || getDistLimit() < 5) ? 2 : 4; | ||||||
|       for(int i=0; i<isize(targets); i++) { |       for(int i=0; i<isize(targets); i++) { | ||||||
|         cell *t = targets[i]; |         cell *t = targets[i]; | ||||||
|         if(celldistance(c,t) <= firerange && makeflame(t, 20, true)) { |         if(celldistance(c,t) <= firerange && makeflame(t, 20, true)) { | ||||||
|   | |||||||
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