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	rogueviz graph:: fix hilite
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		| @@ -602,8 +602,8 @@ bool drawVertex(const shiftmatrix &V, cell *c, shmup::monster *m) { | ||||
|     bool hilite = false; | ||||
|     if(vdata[oi].special && vdata[oj].special && specialmark) hilite = true; | ||||
|     else if(svg::in || inHighQual) hilite = false; | ||||
|     else if(vd1.m == shmup::lmousetarget) hilite = true; | ||||
|     else if(vd2.m == shmup::lmousetarget) hilite = true; | ||||
|     else if(vd1.m == shmup::mousetarget) hilite = true; | ||||
|     else if(vd2.m == shmup::mousetarget) hilite = true; | ||||
|     else if(oi == lid || oj == lid) hilite = true; | ||||
|  | ||||
|     if(ei->weight < (hilite ? ei->type->visible_from_hi : ei->type->visible_from)) continue; | ||||
|   | ||||
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