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device orientation-based scrolling on mobiles
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@@ -1176,6 +1176,7 @@ void switch_game_mode(char switchWhat) {
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break;
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case rg::geometry:
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ors::reset();
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if(geometry == targetgeometry) geometry = gNormal;
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else geometry = targetgeometry;
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if(chaosmode && (euclid || sphere || quotient)) chaosmode = false;
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