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Cursed Canyon no longer generates monsters in walls

This commit is contained in:
Jesse Ruderman 2021-07-19 02:14:01 -07:00
parent 8c6aba5f6f
commit 6b781bc0d8

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@ -2632,6 +2632,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
c->monst = moHexer;
c->item = pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
}
break;
}
}